UCOP Energy Storyboard

Perfecting data visualization in Live energy interaction board
Project type
UI/UX Design
time
2017. 10 - 2018. 03

In 2016, UCOP partnered with Building OS to install 11 energy meters across its properties, energy consuming data becomes possible to be acquired and monitored.

But how could UCOP staff to help with the campus goal for sustainability?

I've been leading the interaction design work of this project from its initial concept generation to launch. Behind its each release, you would find me in the end-to-end design cycle: researching, brainstorming ideas, storymapping flows, wireframing and prototyping design concepts, usability testing to get feedback, and working with cross-functional teams to get it launched.​

The first stage of the storyboard has been released on Dec. 21st, 2017.

THE CHALLENGE

Getting Staff Engaged in Sustainability

University of California has set up its goal for sustainability across its 10 campuses to help reduce energy consumption to meet the benchmark. But staff members have hard time to understand what does it mean and what could they do to participate. We were tasked to take advantage of the touch screen across UCOP properties to help spread out sustainability goal and increase contribution to reduce energy consumption.

THE PROCESS

I partnered with a user researcher to spent the first 3 months gathering users’ stories to understand their various needs. Interviewing with staffs from Sustainability and Building Services group to get their insights for important take-away information. We were particularly interested in seeing if users are taking advantage of everything sustainability interaction storyboard is offering them and how much they interact with them in real life as well.

Insights and Takeaways

How we got there?

We used the method of quickly brainstorming ideas and then determining which one attracts most interest potential users. In order to validate the interest and need of concepts, the speed dating method is used to gather quick feedback. We initially generated concepts with the two groups and eventually did speed dating with a total of 6 ideas tested on 20 participants. The below wireframe sketching is selected.

Usability Testing

After validating various concepts with users and sustainability specialists, their feedback led us to create and develop prototypes. We tested to publish it online first so that participants could interacted with it inside a web browser.

BRING TO LIFE

In less than 6months, we designed an interactive platform that allows users to receive live sustainable information and easily get access with sustainability specialists. The gallery below shows some of the designs for desktop.

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